Ubisoft’s Che Chou on How Esports Popularity Is Shaping How New Video Games Are Designed - TheWrap
Ubisoft’s Che Chou on How Esports Popularity Is Shaping How New Video Games Are Designed - TheWrap
Video game publishers increasingly are eager to take advantage of the growing popularity of esports when they set out to develop and release new games.
“Our mission is really how do we design games from the get-go, from the ground floor to be esports-ready,” Ubisoft’s senior director of esports Che Chou said Tuesday during TheWrap’s GamingGrill. “We don’t go out to create esports games. The production teams out there, they have a bunch of creative minds, they’re out there designing games. Our job is to educate them on, ‘OK, you have this awesome game, how do you make it esports ready when it comes out?'”
Esports has ballooned to become wildly popular in recent years, so much so that more people tuned in to watch last year’s League of Legends world championship than they did to watch Super Bowl 53 between the New England Patriots and the Los Angeles Rams.
Still, there are limits for video game companies in capitalizing on the trend. “You can’t bludgeon gamers into turning a game into an esport. It starts with community. We don’t control which of our titles becomes an esport,” Chou said. “We ship five or six games a year… not every game is appropriate to become an esport. We’re not going to go into ‘Assassin’s Creed’ or any of the single-player games and try to make that competitive because it doesn’t make sense.”
Still, the company tries to shape new games with esports in mind. “What we can do is work with our developing team is to say ‘OK you have a game that is competitive in nature… here are the baseline features you need to create to enable the community to rally around your game,” Chou said.
“Super basic things, like you need a really good spectator mode so that when people play your game you can telecast that. You have to be able to show the action,” he continued. “Things like stats, things like some kind of social system, or ‘Hey, how do we handle teams?’ There are just infrastructural features that enable communities to rally around your games easier.”
During Ubisoft’s 2018-19 full fiscal year, the French company reported that it saw esports surge 133% in the number of hours watched. So Ubisoft is clearly doing something right.
On top of that, IDG Consulting CEO Yoshio Osaki said during his opening remarks at TheWrap’s GamingGrill that by the end of 2020 gaming to expected surpass TV as the most lucrative form of entertainment, with annual revenue rising to $195 billion.
14 Times Video Games Continued the Stories of Movies (Photos)
Video games based on movies have a long history of being terrible. But there are a few licensed games that don't just ride the coattails of successful films, they actually expand and add to them. Here are 12 video games that picked up the torches for stories started on film.
"The Thing" (1982) John Carpenter's 1982 horror movie finds a group of scientists trapped in an Antarctic research facility with an alien threat that takes over and imitates them. The film ends with awesome ambiguity: MacReady (Kurt Russell) and Childs (Keith David) staring each other down, neither sure if the other is actually a horrific alien in disguise. "The Thing" got a 2011 prequel, but never a film sequel.
Universal
"The Thing" (2002) It was a video game that answered the Childs and MacReady question when soldiers appear at the camp to rescue the team. They find Childs frozen but apparently human, and then plenty more Thing monsters to fight (MacReady actually comes to the rescue at the end). The game’s story wasn’t as inspired as the film’s, but it did manage to introduce a system that made characters distrustful of each other - and of the player - forcing you to constantly wonder if your companions were really monsters waiting to pounce.
Konami
"Alien" (1979) James Cameron's sequel to Ridley Scott's classic "Alien" puts 57 years between the two movies. The original film saw a group of what were, essentially, space truckers accidentally picking up a deadly organism after investigating a distress call. At the end of the movie, Ellen Ripley (Sigourney Weaver), the lone survivor, goes to sleep hoping someone will pick her up.
Fox
"Alien: Isolation" (2014) "Alien: Isolation" takes place between the first two "Alien" films, jumping 15 years ahead to tell the story of Ripley's daughter Amanda. She hunts for evidence of what happened to her mother and her crew, but the search for the Nostromo leads unlucky salvagers to accidentally bring the original alien back to a space station full of people. Amanda discovers the creatures haunted both Ripley women, as she fights to survive.
Sega
"Ghostbusters" (1984) Before there was the all-women reboot of "Ghostbusters," fans hoped for a sequel to the original and its sequel, 1989's "Ghostbusters II." Rumors floated around of a "Ghostbusters III" for years before Harold Ramis' death in 2014. A third film in the original continuity was not to be, but that doesn't mean there was never an attempt.
Sony
"Ghostbusters: The Video Game" (2009) The closest thing to the long-awaited "Ghostbusters III" is a video game. Most of the original cast returned to their roles, and Harold Ramis and Dan Aykroyd helped with the story and script. Players joined the team as a "rookie" fifth ghostbuster, revisiting locations from the movies and exploring a story that continues the first two films.
Atari
"The Chronicles of Riddick" (2004) Vin Diesel turned his character, Richard B. Riddick, from director David Twohy's sci-fi horror film "Pitch Black" into a franchise with "Chronicles of Riddick." The murderer-turned-anti-hero got some intricate backstory, as he battled a death-worshiping, planet-invading space cult.
Universal
"The Chronicles of Riddick: Escape from Butcher Bay" (2004) Vin Diesel worked closely with developer Starbreeze on "Escape from Butcher Bay," a prequel to "Pitch Black." Diesel and Twohy worked on the story for the game, which fills out Riddick's backstory with the prison break discussed in "Pitch Black."
Atari
"The Matrix Reloaded" (2003) When the Wachowskis prepared their two sequel movies to 1999's "The Matrix," they created an experience that included several media. "The Animatrix" was a series of short films that filled out the story of the world, for instance. The movie also left some things untold with side characters Niobe (Jada Pinkett Smith) and Ghost (Anthony Wong) that could be filled in with the tie-in video game "Enter the Matrix."
Warner Bros.
"Enter the Matrix" (2003) Players took part in the story of "The Matrix Reloaded" by taking on the roles of either Niobe or Ghost. "Enter the Matrix" is full of live-action scenes with the actors, directed by the Wachowskis, that look and feel like a full expansion of the movie.
Warner Bros. Interactive
"The Warriors" (1979) Gangs from all over New York attend a giant meet-up where Cyrus, one of the gang's leaders, proposes that together they outnumber police and could take over the city. When he's assassinated, the innocent Warriors are blamed, resulting in a night of brawling as the gang fights its way back to its home on Coney Island.
Paramount
"The Warriors" (2005) "Grand Theft Auto" developer Rockstar Games created a game based on the 1979 cult classic "The Warriors," and it's notable for its fidelity to the original movie. It brings back the original cast to voice their roles again as the Warriors fight their way across New York, and expands backstory of each of the gang's members.
Rockstar Games
"Jaws: The Revenge" (1989) By the time the "Jaws" franchise got to its fourth film, the frightening great white shark was somehow specifically targeting the family of its one-time nemesis, Chief Brody (Roy Scheider). Once you've got a monster shark going after literal, premeditated revenge, where do you go from there?
Universal
"Jaws Unleashed" (2006) In "Jaws Unleashed," you don't play as the poor residents of Amity, New York, as they fight to get their beach back -- you play the shark, bent on eating a variety of corporate folks as they try to set up an oil refinery near the island. Not a great game, but a funny take on the killer shark idea.
Majesco
"Hard Boiled" (1992) Chow Yun-Fat starred in director John Woo's final Hong Kong movie, "Hard Boiled." The story follows hard-drinking, gun-slinging Inspector "Tequila" Yuen, as he battles Hong Kong gangsters. While rumors of a sequel bounced around Hollywood about a decade ago, a film follow-up never materialized.
Golden Princess
"Stranglehold" (2007) John Woo and Chow Yun-Fat teamed up again for "Stranglehold," the official sequel to "Hard Boiled." It attempts to translate Woo's "gun fu" or "bullet ballet" aesthetic from his movies into a video game format. With another sequel to "Hard Boiled" apparently never materializing despite some rumors around 2009, "Strangehold" remains the only official continuation of the film's story.
Midway
"Wanted" (2008) Based loosely on the comic of the same name, "Wanted" sees white collar office drone Wesley (James McAvoy) suddenly finding out that he's from a long line of super-killers. Recruited by Fox (Angelina Jolie), he's brought into the fold of assassins who try to control the flow of human history.
Warner Bros.
"Wanted: Weapons of Fate" (2009) "Wanted" never got a film sequel, but the story was continued in video game form a year after the movie's release. Jimmi Simpson of "Westworld" fame provided the voice for McAvoy's character Wesley, with the game bringing more assassins from around the world for him to battle, while it fills out the backstory of his father from the movie.
Warner Bros. Interactive
"From Dusk Till Dawn" (1996) Quentin Tarantino and Robert Rodriguez's movie "From Dusk Till Dawn" starts out as a crime film before taking a hard left turn to become a gory vampire flick. It's become something of a cult classic, spawning a pair of movie sequels and even a series.
Miramax
"From Dusk Till Dawn" (2001) Before the film, continuations of "From Dusk Till Dawn" was a video game that directly followed the events of the 1996 film. Although it doesn't employ the likeness or voice of George Clooney, it does follow his character Seth Gecko, as he fights off a hoard of vengeance-seeking vampires, this time on a tanker ship for some reason.
Warner Bros
"Scarface" (1983) "Scarface" chronicles the rise of Cuban immigrant Tony Montana (Al Pacino) from street thug to cocaine kingpin. He's also incredibly paranoid and violent, gunning down friends and family members when he perceives them as turning on him. All of it catches up to Tony in the end, when a kill squad sent by rivals takes Tony down in his mansion.
Universal
"Scarface: The World is Yours" (2006) What if Tony Montana survived the climactic, cocaine-fueled battle in his mansion at the end of 1983's "Scarface"? That's where the 2006 video game comes in. The game features Pacino's likeness for Tony but not his voice -- the actor believed his voice had changed too much over the years, so he personally selected Andre Sogliuzzo to take over the role. Other original cast members, including Robert Loggia and Steven Bauer, voiced new characters in the game.
Sierra
"Back to the Future" (1985) The original "Back to the Future" trilogy wraps up a pretty cogent story of time travel shenanigans. Marty McFly (Michael J. Fox) manages to get himself stuck in, and then freed from, 1985, save his son from jail in the future, and rescue Doc Brown (Christopher Lloyd) from certain doom in the Old West. It's a trilogy that doesn't really need a sequel, but then again, everyone loves Marty and Doc.
Universal
"Back to the Future: The Game" (2010) Before it made a name for itself with its phenomenal adaptation of "The Walking Dead" comic series, developer Telltale Games continued the story of "Back to the Future" beyond "Part 3." The video game finds Marty traveling all through Hill Valley's history, interacting with a young Doc Brown and accidentally altering the course of time to make a totalitarian version of 1985. "Back to the Future" writer Bob Gale helped with the story, but it's ultimately too messy to make as strong an impression as the films.
Telltale Games
"Jurassic Park" (1993) The classic Steven Spielberg thriller about a corporation, InGen, cloning dinosaurs to create a theme park is a pretty tight story, and its sequels actually take place on a completely different island -- the one where InGen had its dino clone factory. The movies don't revisit the original island until "Jurassic World."
Universal
"Jurassic Park: The Game" (2011) Telltale took on another movie sequel in video game form with "Jurassic Park: The Game," a parallel story that takes place at the same time as the original movie. The game follows a minor character from the film, veterinarian Gerry Harding, and the contacts Dennis Nedry (Wayne Knight) was supposed to give his stolen dinosaur embryos. This sequel is mostly a chance to revisit the 1993 film from a different perspective -- and watch dinosaurs eat a few people.
Telltale Games
"Aliens" (1986) In James Cameron's sequel to Ridley Scott's "Alien," instead of a small crew encountering the aliens, a whole colony is taken down, and Ripley accompanies a group of marines to the planet to find out what happened. Most of the marines are killed, and fans were famously disappointed when survivors Newt (Carrie Henn) and Hicks (Michael Biehn) were killed off-screen in "Alien 3."
Fox
"Aliens: Colonial Marines" (2013) Like "Alien: Isolation," "Aliens: Colonial Marines" adds more story between the existing "Alien" films. The game focuses on the marine rescue team that would have come to save the characters from the film. Of course, the marines find more aliens, plus human bad guys from the Weyland-Yutani corporation, just to make exceedingly sure the game completely misses the point the movie was making. But it does retcon "Alien 3" to save Hicks from his untimely off-screen death, so it's not all bad.
Sega
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If you want more of these movies, you’ll have to get good with a controller
Video games based on movies have a long history of being terrible. But there are a few licensed games that don't just ride the coattails of successful films, they actually expand and add to them. Here are 12 video games that picked up the torches for stories started on film.
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